Week 4 - Francisco


Welcome to our 4th weekly devblog!

This week as we enjoyed our Easter break we were tasked to begin working on our low-fidelity prototype for our game. I was more specifically tasked to prototype the combat aspect of the game, such as the turn system and the combat layout, as we will try to make it so that the position the characters take in in their group formation impacts the actions they can take. We'll later check in with our focus group members to test out these prototypes and ideas and hopefully we'll have a more refined product in the end.

See you next week!

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